• Medientyp: Buch
  • Titel: The craft of criticism : critical media studies in practice
  • Enthält: Ideology / Ron Becker
    Discourse / Rosalind Gill
    Narrative / Jason Mittell
    Non-fiction media / Daniel Marcus
    Visual style / Jeremy G. Butler
    Sound / Jacob Smith
    Acting and performance / Cynthia Baron
    Representation / Mary Beltrán
    Authorship and auteurism / Cynthia Chris
    Political economy / Patrick Burkart
    Media policy / Bill Kirkpatrick
    Psychoanalytic criticism / Todd McGowan
    Cognitivism / Ted Nannicelli
    Ethnography / Jessa Lingel and Mary L. Gray
    Audiences / Matt Hills
    Genre / Amanda Ann Klein
    Intertexts and paratexts / Jonathan Gray
    Stardom and celebrity / Suzanne Leonard and Diane Negra
    Cultural geography / Victoria E. Johnson
    National/transnational/global / Shanti Kumar
    History and historiography / Michael Kackman
    Production / Timothy Havens
    Popular music / Norma Coates
    New media / Modhavi Mallapragada
    Games and gaming / Matthew Thomas Payne and Nina B. Huntemann
    Software / Eric Freedman
    Digital humanities / Miriam Posner
  • Beteiligte: Kackman, Michael [HerausgeberIn]; Kearney, Mary Celeste [HerausgeberIn]
  • Erschienen: New York; London: Routledge, 2018
  • Umfang: xiii, 356 Seiten; Illustrationen; 27 cm
  • Sprache: Englisch
  • ISBN: 9780415716291; 0415716292; 9780415716307; 0415716306
  • RVK-Notation: AP 12910 : Darstellungen zu mehreren Gebieten (ab Erscheinungsjahr 2010)
  • Schlagwörter: Medienwissenschaft
    Massenmedien > Kritische Theorie
  • Entstehung:
  • Anmerkungen: Includes bibliographical references and index
  • Beschreibung: With contributions from 30 leading media scholars, this collection provides a comprehensive overview of the main methodologies of critical media studies. Chapters address various methods of textual analysis, as well as reception studies, policy, production studies, and contextual, multi-method approaches, like intertextuality and cultural geography. Film and television are at the heart of the collection, which also addresses emergent technologies and new research tools in such areas as software studies, gaming, and digital humanities. Each chapter includes an intellectual history of a particular method or approach, a discussion of why and how it was used to study a particular medium or media, relevant examples of influential work in the area, and an in-depth review of a case study drawn from the author's own research.--

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